Update On Main Player Model

Player Model is now fully modelled and textured

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Power Up Showcase!

Level Update 2

Level Update

The Bridge block out
Above shot
Early Asset pass
The Bridge block out
Lower level
Early Asset Pass
Panopticon Block out
Middle Room
Early Asset pass
Panopticon Block out
Hallways
Early Asset pass

Character Model Update

Low poly Player model

New levels

This image shows the concept and blockout of our “Bridge” environment.

  • Concept Art (left): A detailed sci-fi scene with armoured soldiers, heavy structures, and glowing accents. The design features vertical pillars and angular supports, lending the space a fortified, high-tech appearance.

  • Blockout Models (right and bottom): Greybox 3D layouts illustrating the geometry of the bridge. These blockouts define scale, player pathways, and key structural elements before detailed textures and lighting are applied.

This image showcases the “Panopticon” environment concept and blockout.

  • Concept Art (left): A dynamic sci-fi combat scene inside a towering central control structure. Characters are engaged in firefights with glowing energy weapons, highlighting verticality and layered platforms. The central pillar acts as both an architectural anchor and a tactical focal point.

  • Blockout Models (right & bottom): Greybox layouts of the Panopticon’s multi-level arena. These emphasize the large central core, surrounding catwalks, and elevated firing positions, providing sightlines and combat variety.

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