ABOUT US

The arena, evolved.

Sickware Studios is on a mission to bring back the raw energy of old-school arena shooters — and evolve them for a new generation. We grew up on fast movement, precise aim, and the adrenaline of a perfectly timed frag. Now, we’re taking that DNA and injecting it with modern design, fresh mechanics, and worlds that beg to be mastered.

Our games fuse the speed, skill, and chaos you remember with innovations you’ve never seen before — new movement tech, unpredictable map events, and dynamic objectives that keep every match feeling alive. No battle plays out the same way twice.

We’re not here to chase trends. We’re here to revive an era when shooters were pure, competitive, and wildly fun — and then push them into uncharted territory.

Our Vision

To reignite the thrill of classic arena shooters, pushing them beyond nostalgia into bold, modern battlegrounds where speed, skill, and style define every fight.

Our Mission

We create fast-paced, skill-driven shooters that blend the heart of old-school arena combat with innovative mechanics, delivering unforgettable battles for competitive and casual players alike.

Our Process

We prototype fast, playtest relentlessly, and refine with player feedback — keeping our focus on speed, balance, and fun at every stage of development.

MEET THE
developers

Tyrone Hunt

CEO / Studio Lead

Kaleb Brooks

Lead Gameplay Designer

Jes Kelty Francis

Art Lead / Concept Artist

Kalen Hutchinson

Lead Level Designer

Petrus Söderström

Multiplayer Magic Engineer

Taylor Dawn Horlick

3D Character Artist

Yan Wu

Environment artist

Skyler Yee

Prop/Character Artist

Cecilia Chan

Tech / Concept Artist

Sofiia Ten

Head of Story / 2D Animator

Coming Soon...

Coming Soon...

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